Technical Art Portfolio

Unannounced Survival Game

Collaborated closely with a talented team of technical artists spanning the specialties of look development, character, pipeline and procedural.

Far Cry 6 (2021)

Wetness system ownership, weather-related shader effects, material improvements and investigations, and custom tools.

 

GDC Talk (2022) - also available in the GDC Vault.

An overview of the entire dynamic weather system created for Far Cry 6, from the perspective of Technical Art (presented by me) and 3D Programming (presented by my co-speaker Colin).

 

Far Cry New Dawn (2019)

Material shader updates, artist support and material scripts.

 

Far Cry 5 (2018)

Material shader updates, material scripts, and general bug-fixing.

 

Personal Projects

Personal art and small miscellaneous tools.