Technical Art Portfolio
Unannounced Survival Game
Collaborated with a talented team of technical artists spanning the specialties of look development, character, pipeline and procedural.
[Note: link will not work, as work cannot be showcased]
GDC Talk (2022) - also available in the GDC Vault.
An overview of the entire dynamic weather system created for Far Cry 6, from the perspective of Technical Art (presented by me) and 3D Programming (presented by my co-speaker Colin).









