Technical Art Portfolio

Unannounced IP

Created complex material systems and was the sole materials technical artist to support production and prototype materials for all departments.

[password access only]

Unannounced Survival Game (Cancelled)

Iterated on core production shaders, implemented scripts and export tools for artists, and performed various performance stress tests.

[work cannot be showcased]

Far Cry 6 (2021)

Wetness system ownership, weather-related shader effects, material improvements and investigations, and custom tools.

GDC Talk (2022) - also available in the GDC Vault.

An overview of the entire dynamic weather system created for Far Cry 6, from the perspective of Technical Art (presented by me) and 3D Programming (presented by my co-speaker Colin).

Far Cry New Dawn (2019)

Maintained all material updates, supported artists with material scripts.

Far Cry 5 (2018)

Supported artists with material updates, created material scripts and provided general material and lighting bug-fixing.

Personal Projects

Personal artwork and small miscellaneous tools.