FAR CRY NEW DAWN

β€” Shaders β€”

  • Vehicle/Weapon Wear and Tear

    Implemented requests for vehicle and weapon wear and tear, which included damage normal maps, dust, paint scratches, rust, and even blood. These features were used by artists to create assets that fit the post-apocalyptic art style.

  • Hair Tint System and Skin Optimization

    Worked with character artists to improve the hair coloring system. Added control to tint the hair roots, tips, and highlights individually to allow for more creative hairstyles. Additionally, helped optimize the skin shader with better texture packing and mask usage.

β€” Scripts β€”

  • NPC Eye Color Script

    NPCs were constructed with text files containing information relevant to their β€˜DNA’, such as eye color. Near the end of the project, the NPC eye colors had not been customized, which resulted in the creation of this script. It ran through the files and assigned new eye colors based on provided probability percentages.

  • General Cleanup Scripts

    Wrote scripts to batch delete large amounts of legacy files and settings that had built up in our engine .xml files over multiple projects. This script performed the cleanup without triggering mass amounts of dependency errors that would likely have resulted from a manual approach.